added project structure
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177
backend/node_modules/acorn-walk/dist/walk.d.mts
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177
backend/node_modules/acorn-walk/dist/walk.d.mts
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import * as acorn from "acorn"
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export type FullWalkerCallback<TState> = (
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node: acorn.Node,
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state: TState,
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type: string
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) => void
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export type FullAncestorWalkerCallback<TState> = (
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node: acorn.Node,
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state: TState,
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ancestors: acorn.Node[],
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type: string
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) => void
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type AggregateType = {
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Expression: acorn.Expression,
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Statement: acorn.Statement,
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Function: acorn.Function,
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Class: acorn.Class,
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Pattern: acorn.Pattern,
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ForInit: acorn.VariableDeclaration | acorn.Expression
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}
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export type SimpleVisitors<TState> = {
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[type in acorn.AnyNode["type"]]?: (node: Extract<acorn.AnyNode, { type: type }>, state: TState) => void
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} & {
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[type in keyof AggregateType]?: (node: AggregateType[type], state: TState) => void
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}
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export type AncestorVisitors<TState> = {
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[type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, ancestors: acorn.Node[]
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) => void
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} & {
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[type in keyof AggregateType]?: (node: AggregateType[type], state: TState, ancestors: acorn.Node[]) => void
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}
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export type WalkerCallback<TState> = (node: acorn.Node, state: TState) => void
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export type RecursiveVisitors<TState> = {
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[type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, callback: WalkerCallback<TState>) => void
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} & {
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[type in keyof AggregateType]?: (node: AggregateType[type], state: TState, callback: WalkerCallback<TState>) => void
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}
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export type FindPredicate = (type: string, node: acorn.Node) => boolean
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export interface Found<TState> {
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node: acorn.Node,
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state: TState
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}
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/**
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* does a 'simple' walk over a tree
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* @param node the AST node to walk
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* @param visitors an object with properties whose names correspond to node types in the {@link https://github.com/estree/estree | ESTree spec}. The properties should contain functions that will be called with the node object and, if applicable the state at that point.
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* @param base a walker algorithm
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* @param state a start state. The default walker will simply visit all statements and expressions and not produce a meaningful state. (An example of a use of state is to track scope at each point in the tree.)
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*/
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export function simple<TState>(
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node: acorn.Node,
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visitors: SimpleVisitors<TState>,
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base?: RecursiveVisitors<TState>,
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state?: TState
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): void
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/**
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* does a 'simple' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
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* @param node
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* @param visitors
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* @param base
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* @param state
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*/
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export function ancestor<TState>(
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node: acorn.Node,
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visitors: AncestorVisitors<TState>,
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base?: RecursiveVisitors<TState>,
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state?: TState
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): void
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/**
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* does a 'recursive' walk, where the walker functions are responsible for continuing the walk on the child nodes of their target node.
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* @param node
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* @param state the start state
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* @param functions contain an object that maps node types to walker functions
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* @param base provides the fallback walker functions for node types that aren't handled in the {@link functions} object. If not given, the default walkers will be used.
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*/
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export function recursive<TState>(
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node: acorn.Node,
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state: TState,
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functions: RecursiveVisitors<TState>,
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base?: RecursiveVisitors<TState>
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): void
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/**
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* does a 'full' walk over a tree, calling the {@link callback} with the arguments (node, state, type) for each node
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* @param node
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* @param callback
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* @param base
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* @param state
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*/
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export function full<TState>(
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node: acorn.Node,
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callback: FullWalkerCallback<TState>,
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base?: RecursiveVisitors<TState>,
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state?: TState
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): void
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/**
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* does a 'full' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
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* @param node
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* @param callback
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* @param base
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* @param state
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*/
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export function fullAncestor<TState>(
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node: acorn.Node,
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callback: FullAncestorWalkerCallback<TState>,
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base?: RecursiveVisitors<TState>,
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state?: TState
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): void
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/**
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* builds a new walker object by using the walker functions in {@link functions} and filling in the missing ones by taking defaults from {@link base}.
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* @param functions
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* @param base
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*/
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export function make<TState>(
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functions: RecursiveVisitors<TState>,
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base?: RecursiveVisitors<TState>
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): RecursiveVisitors<TState>
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/**
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* tries to locate a node in a tree at the given start and/or end offsets, which satisfies the predicate test. {@link start} and {@link end} can be either `null` (as wildcard) or a `number`. {@link test} may be a string (indicating a node type) or a function that takes (nodeType, node) arguments and returns a boolean indicating whether this node is interesting. {@link base} and {@link state} are optional, and can be used to specify a custom walker. Nodes are tested from inner to outer, so if two nodes match the boundaries, the inner one will be preferred.
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* @param node
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* @param start
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* @param end
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* @param type
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* @param base
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* @param state
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*/
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export function findNodeAt<TState>(
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node: acorn.Node,
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start: number | undefined,
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end?: number | undefined,
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type?: FindPredicate | string,
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base?: RecursiveVisitors<TState>,
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state?: TState
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): Found<TState> | undefined
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/**
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* like {@link findNodeAt}, but will match any node that exists 'around' (spanning) the given position.
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* @param node
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* @param start
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* @param type
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* @param base
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* @param state
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*/
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export function findNodeAround<TState>(
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node: acorn.Node,
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start: number | undefined,
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type?: FindPredicate | string,
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base?: RecursiveVisitors<TState>,
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state?: TState
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): Found<TState> | undefined
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/**
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* Find the outermost matching node after a given position.
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*/
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export const findNodeAfter: typeof findNodeAround
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/**
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* Find the outermost matching node before a given position.
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*/
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export const findNodeBefore: typeof findNodeAround
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export const base: RecursiveVisitors<any>
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